![]() So why only one volume for the middlegame combinations? Perhaps it's because there are only about 16 types of piece interactions that occur in the middlegame! Consider this a comprehensive problem book divided into the most common classifications of middlegame tactics. ![]() But again, the Informator alots 5 humongous volumes to categorize typical endgames. But Sahovski Informator divides the opening variations into 5 massive volumes! Similarly, the ending may appear deceptively simple since most of the wood (or plastic, as the case may be) has come off the board. The openings all start out from the Array, the opening position of all the pieces so the board appears to be quite simple. Granted, middlegame positions seem perplexing by comparison to the opening and endgame. There is a popular misconception about chess play.
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